

That said, allowing you to attack twice on the first round of casting really doesn't "fix" the spell as is. Yes, the Ranger can do this, too, but I don't feel like they have as many spell options as Bards do, so lose some of this value. Or Disengage, Use an Object, Dash, whatever you want to do for your action, and still be able to attack twice. So you can throw out a Shatter or Dissonant Whispers and then shoot twice. So you can cast a spell, then bonus action attack. Namely, the bonus action attacks DON'T require you to take the Attack Action. And even then it's not that great, just possibly thematic as a better version of an Arcane Archer (IMO), and Bards are better able to capitalize on the one great feature that I think the spell has. However, I think that the spell is MUCH better on a Bard who poaches it. Coming at such a high level for Rangers isn't great, but comparing to their other 5th-level spells, it doesn't have a huge amount of competition, and is great if you think the fight is going to last more than a few rounds. And getting only one or two uses per day, max, just isn't great. So gaining two extra attacks at level 17 isn't going to bump up their damage a ton. Rangers don't get many "per hit" based abilities that increase their overall damage, except by using Hunter's Mark which competes with SQ. On a Ranger, I think it's a pretty bad spell. In the end buffing it wouldn't really change the way most people approach it. Past that I think SW is one of the better damage spells the bard can pick up that can serve them well without eating concentration up. Even for weapon using bards ele or holy weapon provide more flexibility and can be upcasted. For example a hunter could volley + SQ to good effect but the BM would probably gloss right over it unless they are using their pet purely as a meat shield.įor bow bards it is an okay option but it faces stiff competition for those MS picks. You would have to really do a separate rating for each one. Some rangers are more bonus action hungry than others. So it comes down to the value of maintaining 2 attacks on top of the freedom of the action. The bonus action attacks are not tied to the attack action so it can work as a reverse mobility spell when nature's veil or vanish aren't applicable. SQ is a primary a late game ranger spell and it allows for flexibility of action more than just a static attack count booster. How does it preform in a featless/no multiclass game, how does it interact with one but not the other, and how does it work with both. When looking at spells it's best to break it down into the difference game spaces it's sees. For a level seventeen feature usable in relatively few encounters, that doesn't seem like too much to me. This would allow casting a fifth level Ranger spell to leave Hunter's Mark (or another Concentration effect) in place and to get its benefit on the round it is cast. Still, given its high level and self-buff nature, would it break things to let it not require Concentration and to read, "When you cast this spell and on each of your turns until the spell ends, you can make two.," rather than what it currently reads? (This becomes more dubious on round one for a gloomstalker, but that is a somewhat narrow case.) It also may be more damage tout two attacks as a bonus action rather than +1d6 damage on two attacks. Its advantages over Hunter's Mark include being range agnostic and not dependent on neutralizing one target at a time (though that is usually the optimum strategy anyway). I was going to suggest it is superior as a buff cast on another character, or better yet cast by a Bard who took it as a Magical Secret at level 10, but it does specify that you're transmuting "your quiver" and that its effects allow you to do things on your turns. Even if he just has Favored Foe, that, too, requires Concentration. As a Concentration spell, it competes with Hunter's Mark, so the Ranger can't do the extra d6 with each attack. Taken in a Ranger design space vacuum, it is best to pre-cast it if you know a battle is imminent so it is active in the first round otherwise, it does nothing in the round you cast it. It requires Concentration and is cast as a bonus action. It is a high-level Ranger spell (first obtainable at level 17) that lets him use his favorite a mousing weapon twice with a bonus action. Rather, I am thinking about how it is best used in a party, and whether it should be changed to fit what might be its intended roll better. It isbn, however, based on his views of it.

This is inspired by thinking on the spell as discussed (in minor conjunction with others) in shipiazoli's most recent thread.
